Files
summon-loong/main.js
2025-08-03 22:16:49 +08:00

164 lines
5.6 KiB
JavaScript

var loadingNum = 0;
window.boot = function () {
var settings = window._CCSettings;
window._CCSettings = undefined;
var onProgress = null;
var RESOURCES = cc.AssetManager.BuiltinBundleName.RESOURCES;
var INTERNAL = cc.AssetManager.BuiltinBundleName.INTERNAL;
var MAIN = cc.AssetManager.BuiltinBundleName.MAIN;
function setLoadingDisplay () {
// Loading splash scene
var splash = document.getElementById('splash');
var loadintT = document.getElementById("loadingText")
// var progressBar = splash.querySelector('.progress-bar span');
cc.loader.onProgress = function (finish, total, item) {
loadData.completedCount = finish;
loadData.totalCount = total;
var percent = 100 * finish / total;
if(loadingNum >= 1 && total > 1){
if(percent.toFixed(0) >= 100){
loadintT.innerHTML = 'loading......100' + '%';
clearInterval(timer);
setTimeout(function(){
loadintT.remove();
},0.1 * 1000);
}
}
loadingNum++;
};
splash.style.display = 'block';
// progressBar.style.width = '0%';
cc.director.once(cc.Director.EVENT_AFTER_SCENE_LAUNCH, function () {
splash.style.display = 'none';
});
}
var onStart = function () {
cc.view.enableRetina(true);
cc.view.resizeWithBrowserSize(true);
if (cc.sys.isBrowser) {
setLoadingDisplay();
}
if (cc.sys.isMobile) {
if (settings.orientation === 'landscape') {
cc.view.setOrientation(cc.macro.ORIENTATION_LANDSCAPE);
}
else if (settings.orientation === 'portrait') {
cc.view.setOrientation(cc.macro.ORIENTATION_PORTRAIT);
}
// cc.view.enableAutoFullScreen([
// cc.sys.BROWSER_TYPE_BAIDU,
// cc.sys.BROWSER_TYPE_BAIDU_APP,
// cc.sys.BROWSER_TYPE_WECHAT,
// cc.sys.BROWSER_TYPE_MOBILE_QQ,
// cc.sys.BROWSER_TYPE_MIUI,
// cc.sys.BROWSER_TYPE_HUAWEI,
// cc.sys.BROWSER_TYPE_UC,
// ].indexOf(cc.sys.browserType) < 0);
cc.view.enableAutoFullScreen(false);
}
// Limit downloading max concurrent task to 2,
// more tasks simultaneously may cause performance draw back on some android system / browsers.
// You can adjust the number based on your own test result, you have to set it before any loading process to take effect.
if (cc.sys.isBrowser && cc.sys.os === cc.sys.OS_ANDROID) {
cc.assetManager.downloader.maxConcurrency = 2;
cc.assetManager.downloader.maxRequestsPerFrame = 2;
}
var launchScene = settings.launchScene;
var bundle = cc.assetManager.bundles.find(function (b) {
return b.getSceneInfo(launchScene);
});
var canvas;
if (cc.sys.isBrowser) {
canvas = document.getElementById('GameCanvas');
}
var MainManger = __require("MainManage");
MainManger.init(launchScene,cc.sys.isBrowser,canvas.style.visibility);
// bundle.loadScene(launchScene, null, onProgress,
// function (err, scene) {
// if (!err) {
// cc.director.runSceneImmediate(scene);
// if (cc.sys.isBrowser) {
// // show canvas
// var canvas = document.getElementById('GameCanvas');
// canvas.style.visibility = '';
// var div = document.getElementById('GameDiv');
// if (div) {
// div.style.backgroundImage = '';
// }
// console.log('Success to load scene: ' + launchScene);
// }
// }
// }
// );
};
var option = {
id: 'GameCanvas',
debugMode: settings.debug ? cc.debug.DebugMode.INFO : cc.debug.DebugMode.ERROR,
showFPS: settings.debug,
frameRate: 60,
groupList: settings.groupList,
collisionMatrix: settings.collisionMatrix,
};
cc.assetManager.init({
bundleVers: settings.bundleVers,
remoteBundles: settings.remoteBundles,
server: settings.server
});
var bundleRoot = [INTERNAL];
settings.hasResourcesBundle && bundleRoot.push(RESOURCES);
var count = 0;
function cb (err) {
if (err) return console.error(err.message, err.stack);
count++;
if (count === bundleRoot.length + 1) {
cc.assetManager.loadBundle(MAIN, function (err) {
if (!err) cc.game.run(option, onStart);
});
}
}
cc.assetManager.loadScript(settings.jsList.map(function (x) { return 'src/' + x;}), cb);
for (var i = 0; i < bundleRoot.length; i++) {
cc.assetManager.loadBundle(bundleRoot[i], cb);
}
};
if (window.jsb) {
var isRuntime = (typeof loadRuntime === 'function');
if (isRuntime) {
require('src/settings.js');
require('src/cocos2d-runtime.js');
if (CC_PHYSICS_BUILTIN || CC_PHYSICS_CANNON) {
require('src/physics.js');
}
require('jsb-adapter/engine/index.js');
}
else {
require('src/settings.js');
require('src/cocos2d-jsb.js');
if (CC_PHYSICS_BUILTIN || CC_PHYSICS_CANNON) {
require('src/physics.js');
}
require('jsb-adapter/jsb-engine.js');
}
cc.macro.CLEANUP_IMAGE_CACHE = true;
window.boot();
}